The Coronavirus pandemic originated in China in the city of Wuhan and it had infected over 10 million people worldwide at the time when this article was written. The virus has definitely changed our lives and the way we work, study, act or stay entertained. The imposed lockdowns all over the globe have severely influenced all social and economic activities, ranging from international football championships, the 2020 Summer Olympics to global video game conferences or the launch of highly anticipated games. Surprisingly or not, user engagement has been significantly stimulated and increased when it comes to e-sports and video games that were already benefitting from huge crowds.
With the majority of country governments either advising or ordering citizens to stay at home to help curb the rapid spread of the COVID-19 virus, gaming platforms' revenues have skyrocketed. Also, many of the rather shy trends that were starting to pop up in the gaming and gambling industry pushed the pedal to the metal. Let us take a closer look at the global impact of the coronavirus on the gaming industry.
The Worldwide Video Gaming Industry Is Living Its Best Moments
Without a doubt, being forced to stay indoors for months in a row has forced lots of people to come up with entertaining, fun or relaxing activities to help them better cope with the stress, anxiety and permanent state of tension. Many of them directed their attention to video games more than ever and this helped the industry grow and thrive in unexpected ways. Social distancing significantly dropped the number of consumers and reduced all business activities to a low. This, in turn, made lots of individuals with no apparent interest for games prior to the pandemic take a look at the rich gaming offers and engage in this form of distraction that also offers a form of interaction with others. Official figures speak about an amazing growth in gamers' playtime, as well as a boost in ever since the global lockdown was initiated.
By the end of 2020, the international market for video games is expected to reach $159 billion. This figure is about thrice as big as the revenues in the music industry and Asia-Pacific records most revenues, accounting for more than half of the market value. At the same time, North America accounts for about a quarter of the total revenue.
Today, players tend to purchase fewer games compared to a decade ago, but instead, choose to spend more time playing their favourite games. This has helped reshape the old business model that focused on single-game units to revenue that is now recurring and triggered by a huge database of active gamers. Accordingly, the industry is interested in finding new ways of beefing up user engagement. This is not only done through the creation of games that are more entertaining than ever, but also by embracing more monetisation solutions within the games. The trends include fresh game features, tools, expansion packs and other types of downloadable content.
Just like the casino gambling industry has expanded to a great extent in its mobile form thanks to the serious improvements that have been made in terms of internet speeds, bandwidth and hardware, the same can be said about mobile video games. Almost half of the revenues in the industry are generated by mobile players.


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